Dangerzone update – Sirroco
Less than five months ago, Dangerzone was released for Counter-Strike: Global Offensive. The new Battle Royale style game mode featured one map, Blacksite, that would pit you against other players dropping into the island from helicopters to duke it out. Along with the new map, Sirroco, various things have changed from teammates wearing blue clothes to new toys to play with.
The game mode got some criticism from critics who claimed it was a knee jerk reaction to the rising popularity in other Battle Royale games, such as PUBG and Fortnite. Although it’s easy to overlook this with the apparent lengths to which Valve has gone to make Dangerzone unique, its newest update is worryingly similar to Apex Legends.
First of all, we have an introduction to the pinging system. It’s basic, but it’s there. Although it is automatically bound to Mouse_3 (Clicking in the scrolling wheel), this can be changed in the user interface. It doesn’t do anything special, but it’s far more accurate than the archaic method of yelling ‘He’s over there!’.
We’re seeing more ammunition for the weapons, which is something else that caused uproar in the community. The initial intention was to force players to move about in search for more munitions, so it’ll be interesting to see if the game play has been massively changed due to this.
What might surprise you when boot up your first game is an introduction of classes. Well, they aren’t technically classes, they just allow you to choose a starting item, such as an ‘Exo Jump’ or a taser. Although simple, it will allow for players to come up with interesting combinations and get easier early kills. Respawning is an option now, too – As long as your teammate is still alive, you will respawn. The respawn timer gets longer for each death and at a certain point, no more respawns will happen. With this in mind, make sure to kill an entire squad, or they’ll come back for you later in the game. This makes the map feel more populated, with more incentive to kill multiple players rather than just pick them off one at a time.
New items have been added, such as bump mines, which send the user high into the air (It would be a good idea to equip a parachute) and some that are yet to be added, such as the ballistic shield. Dangerzone has become Valves experiment, as it doesn’t have the same competitive drive as other modes, they can go a little crazy with it. Watching Dangerzone develop has been exciting and we can’t wait to see what else is in store.