Halo on PC isn’t quite the same.
Any old Halo: Reach fans who have got their hands on the Master Chief Collection for PC have likely spent the past week doing nothing but popping grunts on the PC edition for Halo. So far, the only game available to play is Halo: Reach and millions of players have had fun reliving some old memories in the vibrant universe. However, if you’ve spoken to an old fan of the game, they’ll likely tell you some contradicting things about it
The game play is fantastic. For an Xbox 360 port, Halo MCC is so far one of the best examples of how to do a port correctly. Everything from the gun play to the in game menus look identical to their original versions. The change to keyboard and mouse has been done elegantly, the key bindings are as diverse as they need to be and the pure novelty of playing Halo on a computer is something to gleam excitedly about.
The issues begin to arise when you take a step back, however. Although the game play is done as well as it could have, everything that 343 has had to change is rather questionable. You can tell what was left from the Bungie Era and what has been re-imagined by 343 Studios because the 343 parts stand out as clunky. The menus feel sticky, the progression system has been overhauled – It almost feels like a different game.
There are a few odd choices, such as the aforementioned ranking system. In the original Halo: Reach, players would rank up and unlock new pieces of Armour that would become available to purchase in the armoury using Credits gained by playing games. Makes sense, right? This way, you can choose what to invest your hard earned money into, be it an expensive helmet, a new visor colour or some crazy armour effect to make you stand out. The Armoury system has all but gone in the PC release, replaced with a familiar battle pass system. Fear not, you don’t have to pay to play, but the idea is the same. Every level, you gain a point. You have to spend that point in the next level of progression. That’s it.
This results in you having almost no customisation options. The ‘Birthday party’ armour effect no longer shows that you saved up millions of credits to get a fun death sound, it means you reached level 25. This means that in games with higher ranked players, everyone has birthday party on. It makes the armour feel far less personal to you, something that Bungie always did a fantastic job of.
To summarise, the game isn’t bad. For a Halo fan, ranging from sweaty to casual, Halo MCC for PC is a must have. If the weird 343 additions are enough to put you off playing, then you can’t have had that much investment in the game in the first place, as the game itself still plays beautifully.
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