The criminally underrated gun simulator
Have you ever heard of Receiver? It launched in 2012, it’s graphics looked straight out of a Play Station 2 game and it was made in seven days. The game had people fascinated with its unique weapon handling model and hints at a deep, exciting universe that they just didn’t have time to flesh out. I loved playing Receiver, I would scour the internet for theories about the universe it takes place in and had completed it at least twice. Doesn’t sound like much of an achievement, but anyone who’s played the game will understand how mentally taxing it can be.
But this article isn’t about Receiver, it’s about Receiver 2. Debuting in April 2020, Receiver 2 takes everything great from the first game and fleshes it out. A lot of people have said the first Receiver felt like a demo for the second game, and that doesn’t feel completely wrong to say. Now we have stunning graphics, amazing ambient lighting, a proper story with collectable lore – with the satisfying weapon handling as before. You might even recognise areas in Receiver 2 based on their non textured versions in the previous game!
Before I get too excited, lets touch on the weapons. You have a sidearm, which on you spawn with is random but you unlock more as you progress through the game. Receiver doesn’t follow classic first person shooter rules, where pressing ‘R’ starts a standard reload animation; you have to reload the weapon yourself. If it’s a revolver, you have to manually flick the cylinder out, eject any spent casings, chamber your new ones, flick the cylinder back in. If it’s a magazine fed semi auto, like an M1911, you need to eject the magazine, load it bullet by bullet, slide it back in, check if you have a round chambered, rack the slide. At first, you have the help menu to watch over your fumbling, holding keys at seemingly random to try and make the weapon do as its told, but after a bit of practice you can do everything like its second nature.
Not to mention how your weapons can malfunction on you, too! Spent casings can get stuck in the ejection port, sometimes weapons misfeed or doublefeed on you, and it always seems to happen when you have three or four enemy turrets angrily beeping at you. Seeing as the enemies consist of automated machines, you can usually dart into a little corridor or behind a box to figure out how to clear the jam, but you won’t always have such a luxury. You can’t be too hasty though, holstering your weapon too quickly might result in a misfire, with the misfire going directly into your leg. The game encourages safe firearm drills, such as using the safety (if you’re lucky enough to have one) or clearing the chamber before holstering.
If you have any interest in firearms what so ever, I can’t recommend Receiver or Receiver 2 enough. Incredibly high replay value and an interesting story to boot. If you’ve recently lost your passion to shooters due to the sheer concentrated amount of samey shooters on the market, this one will definitely help you find that lost interest!