The Problem With Infinite
by Ashley Robinson

Halo Infinite has been out for a little while now. We had access to the free multiplayer first, then we were bestowed a thrilling open world campaign that has received critical acclaim already. There's a lot of nostalgia and new ideas that blend seamlessly into this amazing Halo package, right in time for Christmas.

If you've been playing, or following the controversy and conversation, you may already know about the little shop problem. 343 have introduced a shop into the game that allows players to purchase armour pieces, coatings and various other items that aren't included in the battle pass system that was fairly well received. The problems are fairly blatant, and while 343 have made videos about taking the criticisms seriously, it's still worth outlining why the community feel so hard done by.


In Halo Reach, you could purchase armour for the in game currency; not actually paying real money for anything. There was a lot of customisation potential, too - various helmets and nuanced customisation to make it truly feel like your own unique armour. Halo Infinite's 'Hero's Of Reach' battle pass, however, has a small taste of that customisation. You can get most of the armour that is featured by Halo Reach's protagonists, but some of the armour is seemingly not being carried over, at least, not yet.

The HAZOP controversy is about the helmet HAZOP, a very cheap helmet in Reach that players could get their hands on very early on. It wasn't featured in the Battle pass, so players assumed it just wasn't going to be in Infinite, but then it arrived on the shop. For £20.


The only way to get the helmet some players will inherently feel attached to is to spend half the price of the single player campaign on the in game currency and pick up the armour set, that includes the HAZOP helmet, shoulders, rebreather attachment, an armour coating and a stance. That doesn't sound like £20 worth of content, and considering that this is a virtual item and therefore not something that has to be in limited supply, it's price is abhorrent.

This is a trend we're seeing in Halo Infinite - it seems like 343 have been attempting to cash in on nostalgic players to make them cough up money in order to get what they want, instead of playing the game to get credits or experience like in previous Halo titles. Sure, this isn't the first time micro transactions have cropped up in a main line halo game, but Bungie's games never made you pay for armour cosmetics.

343 have responded that they will be attempting to fix the problem, implying that it will be ready after the Christmas break. Until then, we'll be keeping our eyes on the rotating shop to see if anything else as ridiculous as the HAZOP controversy crops up.