ODST has finally launched on the PC edition of the Master Chief collection, causing the player base to leap from nine thousand to thirty thou- wait, what? Counter-Strike is having peaks in the millions and Halo, the original console bad boy, is failing to pull in a crowd.
Yes, It’s true that the PC edition of the Master Chief collection managed to gain over three million sales during it’s launch. You might remember the hype, everyone excited to run around blood gulch like it was 2001 again; but the Master Chief collection has seen a rather ungraceful decline. This is odd, considering how many people grew up watching John-117 blast his way across the galaxy on their Xbox’s, especially as most of those kids are now grownups with beefy computers. Why isn’t Halo’s PC rendition getting a similar treatment to the originals, then?
A lot of fans have been somewhat disappointed with the way 343 have handled the port. The problems with Halo Combat Evolved Anniversary being too different to the original and the dodgy spaghetti code holding together Halo 2 Anniversary like month old pritt stick have not been rectified. The problems stem from them being rebuilt on a different engine to the originals, as well as some weird net code making the games feel different to their older brothers. Halo Three, Halo Reach and now Halo ODST all feel pretty good, but lots of players have felt they can’t return to the game until their gripes have been handled. Too little to late, as the saying goes.
Others take issue with the slow staccato way the features are being dolled out – Each game separated by months, Forge taking ages to be added (something Halo fans adore), for example. One of the biggest issues with populating servers, however, is the sheer amount of game modes per game. If you want to play Halo 2: Anniversary edition’s 4v4 Slayer but the playerbase is more interested in playing Halo Reach 8v8 Big Team Battle; sadly, you’re out of luck. There are currently six different Halo games on offer (Halo CE, Halo 2, Halo 2: Anniversary, Halo 3, Halo Reach, Halo 3: ODST), with Halo 4 still to come, each with their own separate online game multiplayers, each with their own plethora of game modes. No wonder it feels like no one’s playing the game when the player base is spread so thin!