Splitgate: An Opportunistic Game
by Ashley Robinson

Ha, I tricked you. This is really going to be an article about me talking about my first childhood love, Halo. In fairness, It's hard not to draw comparisons between the two games, but whenever I get the opportunity to express my deep love for Halo, I will. Whatever you do, don't ask me about the books, we'll be here for hours.

I suppose we should talk about the first person shooter that has seemingly appeared from nowhere. Lets get the boring stuff out the way; Splitgate was developed by 1047 games, a company who literally advertises their flagship title as "Halo meets Portal"... (I hope they have good lawyers?). 1047 games, a company that appeared out of thin air to give us this masterpiece, has only made one game according to the first page of Google, which I'm at liberty to take for gospel.

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Halo is in an interesting place right now. Halo Infinite, the first (second, technically, don't worry about it) mainline game to be native to PC without the need of the Master Chief Collection, is right around the corner. The hype train is building and the Halo community is on board. There has been a general disappointment in 343s handling of the games, with Halo 4 and Halo 5: Guardians being a very different take on the Halo series. We are, currently, in a lapse. We have the entire Master Chief Collection on PC and Console, which I have played more than I wish to disclose, and the exciting new release around the corner. This leaves us with two options; revisit the classics or wait for the new game.

Splitgate has appeared at the perfect time to take full advantage of this crowd. Mechanically, it feels like Halo, a perfect blend of the old and more modern approach. You can sprint around, similarly to the 343 games, but you are given starting weapons that are adequate for murder with the option to hunt for power weapons, à la Bungie. It does, however, have one glaring deviation from the Halo formula.

The portals. And boy are they a deviation. Deviants aren't always bad, though, and this one is certainly not. You have the ability to portal onto any surface that allows for it, similarly to Valves very own Portal franchise. In fact, it's lawsuitingly similar. Now, you can't look through anyone's portals but your own, but after a few hours, you'll quickly figure out if someone is hiding behind one. You can also sweep in through their portals and close in while they're not looking to get some easy surprise kills.

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You may think being able to just teleport at will is somewhat overpowered, but you'd be surprised. You have grenades that don't damage enemies but close portals within their detonation range, meaning you can shut down any cheeky tactics the enemy are trying to get away with. With everyone playing by the same rules, it feels very fair. Unless you're losing. Then it sucks.

I was worried Splitgate would employ the hero mechanic we're all familiar with - Something Overwatch and Quake like to show off. I personally dislike this, as I prefer to be eye to eye with my opponent, the only distinction between us being our raw skill and who found the shotgun first.

I haven't even mentioned the price! Splitgate is entirely free to play. Think Valorant; you can spend money on cosmetics if you really want, but you'll pick some up for free as you progress. If you're a Halo fan trying to scratch that itch, I cant recommendv, this game enough.